Dorn Kol

Kel Dor Baran Do Sage


Medium Kel Dor Noble
Force 5; Dark Side 0
Int +8; Senses Low-Light Vision; Perception +9
Languages Basic, Bocce, High Galactic, Kel Doran, Mon Calamarian, Shyriiwook, Twi’lek

Defenses Ref 15 (flat-footed 12), Fort 12, Will 17
hp 19; Threshold 11

Speed 6 squares
Melee unarmed -1 (1d4-1) or
Melee staff -1 (1d6-1)
Ranged blaster pistol +3 (3d6)
Base Atk +0; Grp +3
Force Powers Known (Use the Force +8); farseeing
Force Regiments Awaken Force Sensitivity, Eyes of the Force, Quiet of the Mind, , (2 empty slots)

Abilities Str 9, Dex 17, Con 13, Int 14, Wis 18, Cha 17
Special Qualities Keen Force Sense
Talents Precognitive Meditation
Feats Force Regimen Mastery, Force Sensitivity, Linguist, Weapon Proficiency (pistols, simple weapons)
Skills Acrobatics +3, Climb -1, Deception +8, Endurance +1, Gather Information +3, Initiative +8, Jump -1, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Perception +9, Persuasion +8, Pilot +3, Ride +3, Stealth +3, Survival +4, Swim -1, Treat Injury +9, Use Computer +2, Use the Force +8
Possessions antiox breath mask, electrobinoculars, glow rod (x2), hip holster, long-range comlink, liquid cable dispenser (15m), medpec, protective goggles, credit chip (2730 credits)

Keen Force Sense Kel Dor may choose to reroll any Use the Force check made to search their feelings or sense the Force, keeping the better of the two results.

Precognitive Meditation Once per day, you can spend 10 minutes meditating to seek visions of the future. At that time, you can spend a Force Point as a part of this meditation. Once during the rest of the day, whenever you or a vehicle you pilot are the target of an attack, you can choose to negate that attack provided the attack roll is not a natural 20. At the end of the day, if you did not use this ability, you regain the Force Point spent on the meditation.


Dorn Kol

Star Wars: Shadow War Malaryal Scions23