Star Wars: Shadow War
Medium Twi’lek Noble
Force 3; Dark Side 0
Int +8; Senses Low-Light Vision; Perception +7
Languages Basic, Binary, High Galactic, Huttese, Kel Dor, Mon Calamarian, Ryl
Defenses Ref 15 (flat-footed 12), Fort 14, Will 15
hp 19; Threshold 13
Speed 6 squares
Melee sword +4 (1d8) or
Melee unarmed +0 (1d4)
Ranged heavy blaster pistol +3 (3d8)
Base Atk +0; Grp +3
Force Powers Known (Use the Force +9); mind trick
Abilities Str 10, Dex 16, Con 13, Int 14, Wis 14, Cha 18
Special Qualities Deceptive
Talents Noble Fencing Style
Feats Combat Trickery, Force Sensitivity, Linguist, Weapon Proficiency (pistols, simple weapons)
Skills Acrobatics +3, Climb +0, Deception +9, Endurance +1, Gather Information +4, Initiative +8, Jump +0, Perception +7, Persuasion +9, Pilot +8, Ride +3, Stealth +3, Survival +3, Swim +0, Treat Injury +7, Use Computer +7, Use the Force +9
Possessions glow rod x3, hip hoster, liquid cable dispenser (30m), long range calming, medpac, utility belt (3 days of food capsules, tool kit, spare power pack, spare energy cell), credit chip (2,500 credits)
Deceptive Naturally gifted at manipulation, Twi’lek may choose to reroll any Deception check, but the result of the reroll must be accepted even if it is worst.
Combat Trickery You can spend two successive swift actions on the same turn to make a Deception check against a target’s Will Defense. If the check is successful, the target is flat-footed against your next attack made before the end of your next turn. Additionally, you can spend a Force Point to extend your target’s penalties until the end of the encounter.
Noble Fencing Style This style of swordplay uses wit and force of personality to increase accuracy, taunting and distracting an opponent with feints, misdirection, and deception. When using a light melee weapon or a lightsaber that you are proficient with, you can use your Charisma modifier instead of your Strength modifier on attack rolls.