Korto Vos

Human Scoundrel


Medium Human Scoundrel
Force 4; Dark Side 1
Int +8; Senses Perception +2
Languages Basic, Huttese, Shyriiwook

Defenses Ref 16 (flat-footed 13), Fort 12, Will 14
hp 19; Threshold 11

Speed 6 squares
Melee unarmed +0 (1d4) or
Melee knife +0 (1d4)
Ranged blaster pistol +3 (3d6) or
Ranged blaster pistol -2 (3d6) and blaster pistol -2 (3d6) or
Ranged hold-out pistol +3 (3d4)
Base Atk +0; Grp +3
Atk Options Dual Weapon Mastery I, Precise Shot
Force Powers Known (Use the Force +8); psychometry

Abilities Str 11, Dex 17, Con 13, Int 14, Wis 14, Cha 17
Talents Skirmisher
Feats Dual Weapon Mastery I, Point Blank Shot, Precise Shot, Weapon Proficiency (pistols, simple weapons)
Skills Acrobatics +8, Climb +0, Deception +8, Endurance +0, Gather Information +3, Initiative +8, Jump +0, Perception +2, Persuasion +8, Pilot +8, Ride +3, Stealth +8, Survival +2, Swim +0, Treat Injury +2, Use Computer +2, Use the Force +8
Possessions concealed holster, hip holster, pocket scrambler, utility belt (three-day supply of food capsules, a medpac, a tool kit, a spare power pack, a spare energy cell, a glow rod, a comlink, a liquid cable dispenser with a small grappling hook, and a couple of empty pouches), credit chip (575 credits)

Dual Weapon Mastery I When you attack with two weapons or with both ends of a double weapon as a part of a full attack action, you take a –5 penalty (instead of a –10 penalty) on all attack rolls until the start of your next turn. You only gain this reduced penalty if you are wielding a weapon with which you are proficient.

Skirmisher If you move at least 2 squares before you attack and end your move in a different square from where you started, you gain a +1 bonus on attack rolls until the start of your next turn.


Korto Vos

Star Wars: Shadow War Malaryal cezell762