House Rules

Defenses

The following replaces the standard rules for calculating a character’s Reflex Defense.

Reflex Defense

Reflex Defense = 10 + your heroic level or armor bonus + Dexterity modifier + class bonus + natural armor bonus + size modifier

Your Reflex Defense (Ref) represents how hard you are to hit in combat, and most attacks target a creature’s Reflex Defense. If an opponent’s attack roll equals or exceeds your Reflex Defense, the attack hits.

Heroic Level: Your heroic level is the sum of all levels you have in heroic classes (Jedi, noble, scoundrel, scout, soldier) and prestige classes. It does not include levels in the nonheroic class or beast class.

Armor Bonus: Your armor bonus is determined by the armor you wear. If you are wearing armor, add your armor bonus to your Reflex Defense or your heroic level, whichever is higher. You must be proficient with the armor you are wearing to gain this benefit, otherwise you add your armor bonus to your Reflex Defense instead of your heroic level. This represents the difference between using your innate skill to avoid injury and counting on your armor to absorb the damage from incoming attacks.

Dexterity Modifier: Nimble targets are more difficult to hit than slow ones. Add your Dexterity modifier to your Reflex Defense. If you are flat-footed or unaware of an attack, you lose your Dexterity bonus (but not a penalty) to your Reflex Defense. If you are helpless (for example, knocked unconscious), calculate your Reflex Defense as if you had a Dexterity score of 0 (-5 modifier).

Size Modifier: Smaller creatures are harder to hit than bigger ones. Apply the appropriate size modifier to your Reflex Defense (and only your Reflex Defense). Size modifiers are as follows: Colossal, -10; Gargantuan, -5; Huge, -2; Large, -1; Medium, +0; Small, + 1; Tiny, +2; Diminutive, +S; Fine, + 10.

Feats

The following feats are altered from the standard feat descriptions to allow smoother and/or balanced play.

Dodge
You are adept at dodging blows.
Prerequisite: Dexterity 13 .
Benefit: You receive a +1 dodge bonus to your Reflex Defense.

A situation that makes you lose your Dexterity bonus to Reflex Defense (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.

Skill Focus
One of your skills is particularly well honed.
Benefit: You gain a competence bonus on skill checks made with one trained skill of your choice, dependent upon your character level.

Character Level Competence Bonus
1st to 7th +2
8th to 14th +5
5th or higher +10

Special: This feat may be selected multiple times. Its effects do not stack. Each time you take this feat, it applies to a different trained skill.

Talents

The following talents replace those found in the standard rules.

Armor Specialist Talent Tree
Armored Defense: When calculating your Reflex Defense, you may add your heroic level plus one-half your armor bonus (rounded down) or your armor bonus, whichever is higher. You must be proficient with the armor you are wearing to gain this benefit.
Improved Armored Defense: This talent has been changed to Armor Defense and Improved Armored Defense has been removed.

House Rules

Star Wars: Shadow War Malaryal Malaryal