Star Wars: Shadow War
Medium Bothan Scout
Force 5; Dark Side 0
Int +9; Senses Perception +7
Languages Basic, Bothese, High Galactic, Huttese
Defenses Ref 17 (flat-footed 13), Fort 13, Will 15
hp 25; Threshold 12
Speed 6 squares
Melee unarmed -1 (1d4-1) or
Melee knife -1 (1d4-1)
Ranged hold-out blaster +4 (3d4) or
Ranged sporting blaster rifle +4 (3d6)
Base Atk +0; Grp +4
Force Powers Known (Use the Force +9); Force track
Abilities Str 9, Dex 19, Con 13, Int 14, Wis 14, Cha 18
Feats Cut the Red Tape, Force Sensitivity, Shake It Off, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Acrobatics +4, Climb -1, Deception +4, Endurance +6, Gather Information +4, Initiative +9, Jump -1, Knowledge (bureaucracy) +7, Perception +7, Persuasion +4, Pilot +4, Ride +4, Stealth +9, Survival +7, Swim -1, Treat Injury +2, Use Computer +2, Use the Force +9
Possessions sporting blaster rifle with enhanced low-light scope, utility belt (three-day supply of food capsules, a medpac, a tool kit, a spare power pack, a spare energy cell, a glow rod, a comlink, a liquid cable dispenser with a small grappling hook, and a couple of empty pouches), credit chip (275 credits)
Cut the Red Tape You can use your Knowledge (bureaucracy) modifier instead of your Gather Information modifier when making Gather Information checks. If you are entitled to a Gather Information check reroll, you can reroll your Knowledge (bureaucracy) check instead (subject to the same circumstances and limitations). You are considered trained in the Gather Information skill for the purposes of this check.
Shake it Off You can spend two swift actions instead of three swift actions to move +1 step along the condition track.
Surveillance As a full-round action, you can make a Perception check against a single target within line of sight. The DC is equal to 15 or the target’s Stealth check result (if the target is actively trying to remain hidden), whichever is greater. If the check is successful, you grant yourself and all allies within line of sight a +2 insight bonus on attack rolls against that target until the end of your next turn. Your allies must be able to hear and understand you to benefit from this bonus, and they do not lose the benefit of this talent if they move out of line of sight after it is used.